12.15.2010

vascular lamp



12.06.2010

Butterfly Seat



10.11.2010

proaesthetic 2.0


 

9.22.2010

ice grotto


9.14.2010

ArachnePack Preview

 
http://www.tsplines.com/contest.html
 





The design was initially a response to a challenge in which the designer was to envision a retreat/resort in remote or developing territory within the region of Oceania. The challenge was intended to create a new model of hotel, while establishing eco-tourism practices, and provide education and conservation programs for local people.
Conceptually, I was inspired by the tale of Arachne from Greco-Roman mythology. As the story is told, Arachne was a great mortal weaver who gained a high reputation for being the best in the art of spinning and weaving thread. She was so admired that many came to see, not only her finished works, but also the skillful ways by which she accomplished them. Arachne became offended when someone suggested that she was the disciple of Athena, the goddess of wisdom and war, as well as the introducer of crafts, including the weaving arts. To prove Arachne’s self-sufficiency, she declared that she could compete with the goddess herself and defeat her.
The offended goddess set a contest between the two weavers. Athena admitted that Arachne's resulting work was immaculate. Athena was so envious of the magnificent tapestry and the mortal weaver's success, and perhaps outraged by Arachne’s disrespectful choice of subjects, that she destroyed the tapestry and loom. Arachne, refusing to bow to Athena, attempted to take her own life by hanging herself. 

Athena, in an act of either pity or spite, loosened the rope, which was transformed into a spider web, causing Arachne to metamorphose into a spider. Athena ultimately banished Arachne to live in the isolated woods; "So [she] shall live to swing, to live now and forever, even to the last hanging creature of your kind." 

The story suggests that the origin of weaving lay in imitation of spiders. Arachnepack was conceived as an allegory to this tale. The bearer of the Arachnepack effectively lives out the account of Arachne from the position where the story closes. Through the utilization of Arachnepack, one creates an aftereffect or sequel, if you will, naturally confronting the requisites established by the notion of being incapacitated as a human in terms of sociobiological and domestic norms, yet enhanced by an extrinsic apparatus that enables unfamiliar, although highly appropriate behaviors and corporeal dexterity based on the given contextual situation. 

Doing so by free will, an individual is projected to wear the Arachnepack from a point of departure to explore the indigenous jungle terrain of Oceania. Once in the dense growth of the jungle, the means of shelter is improvised to become directly actuated by the geographic obstacles provided naturally. Shelter is determined by natural trajectories, as statistic value of movements, extracting an indefinite result from each engagement. Once the Arachnepack is strategically shed from the individual, it is programmed to assume an erected position, supported by four mechanical limbs to stabilize the device as it assumes the position to eject a snare ‘web’ in which to affix a viscous biodegradable BioSteel resin amongst the trees above the jungle floor. The carbonated resin is propelled from the Arachnepack by means of a large abdomen chamber containing condensed CO^2. The resin travels upward, following a cable secured to a gyro which revolves to proliferate the resin amid the trees. Soon after the carbonated resin is exposed to the atmosphere, the gas begins to coalesce while the liquid resin rapidly cures into a secure, yet highly flexile state. This synchronized episode converts the substance from a fluid condition to a mesh-like canopy of interlaced geometries that become the temporary support of flux and impromptu accessibility. The developed interconnectivity between man, machine, and the natural environment alludes to a metamorphosis of the perception of the formerly uninhabitable milieu. Programmatic spectrums are then interpreted by the individual, as (s)he becomes re-engaged with the Arachnpack and is hoisted into the suspended shelter by an internal wench. 

"So [(s)he] shall live to swing, to live now and forever, even to the last hanging creature of [their] kind."


 Judges' comments: "Nice concept. Excellent use of T-Splines surfaces to achieve a convincing mix look between organic and mechanic. Good and full use of TS for quasi-organinc but well controlled modeling that maintains the mechanical aspect of the design."

update...but still not complete...




Fluid dynamics software simulation of resin dispersion at 30 fps:


early test animation sequences using fluid dynamics software to simulate the interaction of the viscous resin against the spinneret blade rotation (actually utilizing the buffeting effect that Dyson has so diligently sought to resolve... sorry James :)


 

8.23.2010

M.A.R.S.H. Tile Kit [Manipulable Artifice of Rhythmically Suspended Horticulture)




The Incredible Gammatectonic

 

http://www.plasticityfantasticity.com/home.php



"I thought it was a mountain... I thought it was a TV!"
Sameness is consuming us... We can see it everywhere in rapidly growing cities that place priority on economy, law enforcement, transport logistics and urban sprawl. Such concentration on these areas is causing a loss of identity and an increase in similarity and repetitiveness. How can playful moments be injected into the urban fabric?
According to Worldwatch Institute; the globally-focused research organization, by 2050 over 72% of the earth's inhabitants will live in cities which use the same building materials and operating systems such as glass monoliths and identical road crossings. Who said a city has to be like this?
Where has the fun gone?
Imagine the limitless world of a child. Creative boundaries have not yet been conceived, limits not yet understood. We want to see your city in all its wildness. A child can compose a world of immeasurable fantasy and pleasure yet the regulations that we currently adhere to have diminished our ability to make this our reality.
What if when you take a lunch break, parks literally broke from the earth, airlifted above the clouds escaping into the sunlight, landing within the hour leaving you at peace with the world?
PlastiCity FantastiCity is remodeling the constructed city at any chosen scale to become a world of playful opportunity, where nothing that manifests itself in todays cities is present. This ideas competition seeks a multidisciplinary approach to discover new potentials and possibilities within the world and in particular for the Landscape Architecture profession.
PlastiCity (pro-noun)
1. The theory that a space’s most beautiful quality can often be the way in which it is continually made by those who inhabit it.
2. The projection of a speculative world into a pragmatic application.
FanstastiCity (pro-noun)
1. A world of limitless possibilities.
2. The city that exists in your mind, living in your wildest dreams and your most peculiar sketches.

 

8.12.2010

Big Antidote

http://www.bigantidote.com/

 


7.20.2010

fugu lounge


4.21.2010

meshy textiles




4.15.2010

galvanic bench